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Black Man features


Rig could be downloaded for testing at: 
Body
  • Has a stretchable spine (separate controls for cog, hip and spine to accommodate the position of the torso)
  • Has controls on the clavicle and the shoulder. They move pretty well, but it needs more refinement on the deformations to make  the movement of the scapula believable.
  • NOTES: Neck control moves but doesn't rotate. Head control rotates, but doesn't move. This is not a problem if the neck could have the ability to rotate. Also deformations when the head rotates could be done better on the back.
Feet and legs
  • IK/FK switch on the feet  (on the channel box one can change the percentages of IK and FK constraints)
  • IK/FK controls have manual controls on the channel box to control individual parts of the feet and legs.  For both, IK and FK they have the properties to move the feet, such as: Curl, Bend, Spread and Twist.
  • FK controls are working properly.
  • IK controls are working fine as well. They have additional attributes on the channel box :Peel heel , Stand Tip, Twist Heel, Twist Toe and Toe tap. 
  • NOTES: It would be nice to make the IK controls of the feet have the ability to rotate, right now they just move.
Hands and arms
  • IK/FK switch in the wrist  (on the channel box one can change the percentages of IK and FK constraints)
  • IK and FK controls, have the ability to move the  arms and the hands effectively. 
  • NOTES: They need a switch to change how they are constaint to different attributes      (the world, the body or the shoulders). This would help to make the animator take more control of the movement of the arms.
  • FK controls are working properly.
  • IK controls are working properly.
  • NOTES:For both FK and IK: It needs Fk controls for the fingers to control the position of the phalanges.  Deformations on the fingers are in progress.
  • Elbow also needs a switch to constrain it to the world or to the arm.
Hair
  • Hair is in progress.
  • RIght now the hair controls can move, but they can't rotate and the deformations could be done better.

HEY

Hey I like what you have so far, I think the controls are in the right place but the constraints need to be fixed. What do you think?

LEG FK-IK

I like what you have so far for FK controls, the 3 rings to control the upper and lower part of the leg.
I also like the two IK controls, the one on the knee and on the feet. That's great, but there are things that are missing, Such as how the controls are constraint. 

The hip control when its moved the other controls need to follow. When the knee its moved the ankle needs to follow and consecutively.

Here is the problem, I moved the hip and the others didn't followed.

Here as well


The image below shows the control that's its missing for FK and its located on the toes.


I think you already know this. I'm just testing out what you have. However, let me know how is it going and don't hesitate to email me any questions. If you want, I can write very specific controls that we are looking for and don't forget you can always proceed with whatever you think works great.

Take a look at the muscle simulation and cloth simulation



I was just viewing some videos and I came across this. I wonder if you would like to incorporate that in the rig. Muscle and Cloth simulation and if you could make a script to make the muscles of the guy bigger. This is just for inspiration , so of course, do what works best for you. 

A quick question






I was looking at the morpheus rig and was wondering if you want the bendy arms and legs that it has or more normal arms and legs. I was planning on making them stretchy to keep with the cartoon style but I did not know how extreme you want to go.

HEY

I'm doing some research on rigging and looking on other rigs to see what we can do.
So feel free to post anything you need or what kind of controls it's needed for this kind of model.

BLACK MAN

Ideas for Performance
  • IK and FK  feet and  hands
  • Character for Broad action and face animation
  • Cartoony style for feature film 
  • Squash and Stretch 
  • Head and feet align 
  • Moving hair 
Landon take a look at this website, so you can see what kind of rig we are using. 
http://www.joshburton.com/projects/morpheus.asp

What I like about morpheus are the controls on the feet and hands. Overall, I think Black man could be done more simpler and easy to use.